

Then there’s the harsh screams and growls from the nightmarish monsters, which serve to warn you of their presence. It’s just Lloyd, the never-ending darkness and the sounds of whatever he’s interacting with, be it cranks, levers, pulleys, joysticks, buttons, or something else. Sound design is also very good as well, and that’s saying something for a game devoid of any real accompanying music tracks.
Darq reviews series#
Across seven chapters, you guide Lloyd in a series of surreal and increasingly macabre obstacles, all designed to prevent him from reaching the nightmare’s end. Of course, the puzzles themselves aren't just flashy in their presentation – they’re quite challenging and thought-provoking as well. I’d easily compare it to Baba Is You with how DARQ defies puzzle genre conventions and – quite literally – turns it on its head, making itself unique from other horror puzzle games you may have come across before. It’s jarring and incredibly stylish, forcing you to think outside the realms of what you know about puzzles in video games and establishing a wider set of rules on what works and what doesn’t. Lloyd in particular can use these elements to walk on walls and ceilings, flip a switch to go from foreground to background, and crank on a contraption that turns him in the direction of a four-way intersection.


The game's use of macabre visual imagery with its puzzles is phenomenal.
